Discover the full history of Bioshock Infinite | Video games
Now that Season 3 of Video Games is complete and the Uncharted series has been… charted, we are diving into the depths and soaring above the clouds to highlight the Bioshock series in Season 4. This week, we welcome our guest Bryan Vore back to the show as we take to the skies and explore the final game in this unfortunate trilogy, Bioshock Infinite.
Bioshock Infinite started pre-production around the same time as Bioshock 2, but while 2K Marin was exploring the depths of the sea once again, Ken Levine and his team at 2K Boston/Irrational Games were already walking in the clouds. Focusing on American exceptionalism, Bioshock Infinite introduces players to the floating city of Columbia, an engineering feat inspired by last year’s World’s Fair attractions. We discuss the troubled development that magically comes together at the end of the process as well as the main characters, Booker DeWitt, and Bioshock’s first constant companion in Elizabeth. And listen until the end as we reveal what’s available for the next season of Video Gameography!
Join host Marcus Stewart (@MarcusStewart7), John Carson (@John_Carson), and before Game informant Editor Bryan Vore (@Bryan_Vore) as we unpack the history and story of the last Bioshock released to date!
If you would like to contact the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game informant Discord server by linking your Discord account to your Twitch account and signing up Game informant Twitch channel. From there, look for the Video Games channel in “Community Space”.