Let’s Play Hidden Motion Game Last Friday on Overboard

Night had fallen at Camp Overboard, and we had a campfire. Come gather for a spooky tale of Camp Overboard’s LAST FRIDAY (imagine wolf howls and some other creepy jungle noises).

In this episode we are playing the hidden motion game last Friday. This board game genre, includes Scotland Yard and Letters from Whitechapelpits a group of players against a cunning villain capable of moving across a vast game board (mostly) undetected.

Last Friday is inspired by classic horror movies like Friday the 13th, and takes place at a haunted summer camp. The game is played over four chapters, with the campers aiming to survive the killing spree at night, while the serial killer aims to kill all the campers and then flee first. when it’s morning.

Close-up image of the board from last Friday's board game, showing trails with white dots, numbered dots and campground things like cabins and the woods between them.

The board has white dots for the campers to move between while the madman secretly moves from numbered to numbered positions.

The board is crisscrossed with intersecting and merging trails, with white dots for players to move through and numbered points, spaced further apart for the serial killer to move between. This allows the villain to move faster and sometimes leapfrog campers, killing them in the process. To track their hidden movements, the madman records the numbers they move between them on a piece of paper hidden behind the screen.

The campers might not even see the same Jason coming, because the killer only reports their movements to the campers every three turns. In the chapters that take place at night, the villains don’t even report their current location, but their position was thrice previous turn. When you realize the killer is nearby, it’s probably too late!

But the campers were defenseless. Whenever a serial killer reveals their location, they drop a clue token, which a camper is brave enough to reach (or it can be confirmed in a chapter). later, less risky). These clue tokens give players tools like lanterns, which can reveal the villain in certain locations, or bear traps, which can temporarily block a serial killer’s path.

If the campers can hold out long enough, one of them will be revealed to be predestined, with the power to end the killer properly. Check out our Let’s Play to find out who survives the night and who stays at Camp Overboard…forever!

If you enjoyed this episode, be sure to check out our previous Camp Overboard episodes, including tabletop RPG arts and crafts and a 8 Player KanJam Tournament! You can also find the rest of our non-camp related episodes on Youtube Channel!

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