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Metroid 64 imagines a 64-bit entry that never happens

While the Nintendo 64 never had Metroid game, two fans are working to show the world what Metroid 64 might look like.

According to the report of Nintendo Life, Luto Akino took to Twitter to share his Unity 3D project aiming to make Metroid 64 possibly.

Instead of opting for the Metroid Prime first-person camera, this version has a third-person perspective and shows Samus running around the purple cave area, using her arms, and even using the image. Morph Ball and her bomb form.

There are currently no enemies other than static blocks, but it does give a glimpse of Akino’s vision and what the Metroid game on the N64 will play and look like. Akino is working on this project with a friend and has not revealed when they will announce the project.

You can check back through Akino’s Twitter for more updates on this Metroid 64 project.

Super Metroid was released for the SNES in 1994, and it took fans eight years to get a new entry. Although Samus appeared in Super Smash Bros.

The wait can be tough, but fans got to enjoy two new adventures – GBA’s Metroid Fusion and GameCube’s Metroid Prime – just days apart in 2002.

Nintendo tried to make Metroid happen on N64, but it revealed it “couldn’t come up with any particular ideas or means at the time.” Metroid co-creator Yoshio Sakamoto also said he couldn’t imagine how the N64 controller could be used to control Samus.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@sign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and more Convulsions.

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