Game

Ragnarök makes an important change to Boss battles


A huge beastie shot straight at Kratos' head.

Braised.
Screenshots: Sony

There are few issues more divisive in the modern game than boss fights. I thought a ridiculous statement to make if I didn’t get the end of the literal death threats for previously suggested Boss battles should be omitted. So there is no doubt that there will be a combination of amazement and joy at that news God Of War: Ragnarok recommend mid-level checkpoints to those who want them.

I didn’t dare to say it before, because the list of various sanctions is terrifyingly complex Ragnarok code review, I was delighted to discover this incredibly useful feature about last week. I can finally share it! In God Of War: RagnarokThe accessibility setting is an option to give miniboss matches a checkpoint in between.

Now, let’s be very clear: This is a right to buy. It’s disabled by default, it’s not inflated by the game, but in the midst of the great collection of more than 70 accessibility options, in the Combat section, appears the “Miniboss Checkpoint”. Enabling this option means that if you can fight a boss halfway down its health bar, then lose, it will be in the middle of that point when you restart.

The game notes, “This option is meant to be activated if a Miniboss has presented an insurmountable challenge. It is locked on No Mercy and God Of War difficulty”. But of course, for those who simply hate boss fights (and we’re legions), it’s an option that only makes these tired walls of difficulty less frustrating.

Such news is never met by chance. When accessibility advocate Steve Saylor tweeted his enthusiasm for the option. Always use Minimize ridiculous ads To explain what this slippery slope is, people’s particular fear is that this kind of choice will somehow become forced on them if it becomes popular with anyone else.

Read more: God of War Ragnarok: Reviews of Kotaku

“Wouldn’t that just defeat the purpose of a boss fight?” asked a typical reply on Twitter, continuing, “At that point, just turn the game into an interactive movie or something.” It is a special refusal to understand the matters involved, given that Ragnarok is a game based mainly on continuous combat, only occasionally interrupted by much harder boss battles. This brilliant idea that giving a clearer path through these spikes somehow reduces the whole game to a passive experience is frustratingly persistent.

Instead, those who fiercely defend the battle boss, who often seem incomprehensible, are giving up. You paid $70 for a copy of a game, but then you soon find yourself in a situation that – no matter how many times you try – you just can’t get through. That’s it. Game over for you, your huge money wasted. At this point, the only option to see what happens beyond this point, ironically, To be completely passive experience: Watch on YouTube.

Makes boss fights something significantly easier to overcome, since those who want it, is a positive move for the game, and I really hope that others will ignore the noise from the “git-gud” scammers and copy Santa Monica’s actions here. Or even go further, and set the options to simply skip right through them, to continue playing the remaining 95 percent of the game. And no, no one suggested that happen with Elden Rings or whatever. But when boss battles are insurmountable challenges that overwhelm most of the game, it’s arrogant to refuse to give in.

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