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Review of Callisto Protocol – IGN


One proper rework may be brought back to life next year, but the festering corpse of Dead space returned to life early in the form of Callisto . protocol. The spiritual heir to the sci-fi survival horror series that recreates haunting blood-soaked corridors and space zombie eradication marks was first set on USG Ishimura in 2008 and makes viewers are more frightened than ever thanks to some strikingly detailed footage of blood and guts. Unfortunately, while mutant cleavage has never been more vivid, the shortcomings of the Callisto Protocol are just as apparent. There are sometimes annoying controls, unbalanced combat and overall lack of innovation leading to a massacre that lasts about eight hours, which is horrible but never quite as great as the series inspired it.

Disaster has befallen the Black Iron Prison facility on the moon Callisto, and the convicts are revolting; not only in the sense that they broke out of their cells and caused a riot, but also because they were infected with a mysterious virus that turned them all into malicious avengers. Detained cargo pilot Jacob Lee’s mission is to find the root of the crime that resides and find a way out of the prison planet, taking a claustrophobic journey through a specially crafted facility. in ruins and ravaged by lunatics on the moon. What follows is a rather linear showdown, but fortunately, the team at developer Striking Distance Studios have proven themselves to be master creators of creepy lobbies – rarely two are alike. Each area has a distinct feel to it, from the maintenance room decorated with dangling corpses that look like guards’ pinatas, to the frosted facilities located outside the prison walls. .

The rotten prison of the Callisto Protocol trapped me in a state of maximum insecurity.


Josh Duhamel from Transformers the movie does a commendable job in the lead role, as well as Boys‘ Karen Fukuhara as his main ally, Dani Nakamura, but much of the despair and unease about the pair’s plight is conveyed through the art direction and impressive sound design. With a third-person camera closely following Jacob, you can clearly see the sweat on his scalp in the damp laundry area, the blood splatter soaking his overalls after each encounter. brutal and especially filthy sewers. put on after he was forced to wade through waist-deep water through waste management. Everything is thick and raw in a truly palpable way and reinforced by disturbing scratches and painful cries in the darkness around you. And while it has become a popular technique for developers to mask loading of new areas by using narrow gaps in the terrain for players to squeeze through, here they reinforce the feel. fear rather than being a hindrance. As Jacob inched his way through the pus-filled caverns and disgusting tentacles in the lower levels of Black Iron, his grimace on the screen mirrored my own displeasure. The rotten prison of the Callisto Protocol trapped me in a state of maximum insecurity.

Reread the space

However, deal with the elephant-sized mutant monster in the room; The Callisto protocol is actually a Dead space game in everything but name, with Striking Distance Studios even being led by Dead space co-creator Glen Schofield. From a neat minimalist HUD that attaches Jacob’s health bar to the back of his neck like a phone battery indicator, to stomping on crates and corpses to uncover valuable resources, to a combat system that relies heavily on abilities The battery-powered remote lets you throw objects around with the flick of Jacob’s finger. There is even evidence of a mysterious religious cult somehow involved in the outbreak, and instructions on how to kill enemies with blood on the walls. It stops short of introducing Isaac Clarke’s stalling ability, and swapping his collection of armed mining gear for a more conventional stockpile of pistols and pistols, but otherwise… it feels very familiar – and as someone who has played it all Dead space game, it’s made for a campaign that’s heavy on startling horrifying jumps but light on any major story or gameplay surprises.

The biggest deviation that the Callisto Protocol makes from Dead spaceIts terror pattern is that it increases the emphasis on close combat, at least during opening hours. With weapons and ammunition scarce at first, maneuvering each growling inmate requires you to lure them uncomfortably close, stay away from their claw attacks, then counterattack. with a barrage of blows from Jacob’s stun baton. Thumb-based dodging and blocking oncoming attacks feels a bit like dodging and dodging in a boxing match – except your opponent doesn’t look like Holyfield but more like ‘Holy crap! ‘ — and the satisfying heaviness of slamming their limbs apart and baton-shaped grooves in their skulls.

The already tight camera pulls in even closer to really highlight the carnage as you inject deadly hot lead into each infected prisoner.


Even as Jacob’s arsenal grows, melee combat is still a smart way to save ammo as each successful combo you land opens up a short window to perform ‘skill shots’ ‘, which allows you to automatically lock weak points with your gun and reduce them in a few shots instead of a full clip. I prefer the risk-reward option involved in getting up close and personal rather than trying to take out enemies from a distance more safely, especially since the inherently tight camera even pulls Get closer to really highlight the carnage as you manage each infected prisoner with lethal injection of hot lead.

Get GRP

Unfortunately, that high stress level was not maintained after GRP was introduced. Strong enough to lift most enemies into the air, this gravity defying gauntlet can certainly make for some dynamic encounters, especially when combined with various death traps and objects. volatiles are conveniently located around each zone. You can walk into a room full of vampires, pick up one and pin him on a thorny wall, throw another into an exposed grinding mechanism, before finishing off the third by throwing a the saw blade pierced their middle, all before they realized you were ever there. It can be a lot of fun in the way of Jedi cracking, and it often produces some glorious bloody results, but it also means that major threats are often quelled too quickly, just like you’re Indiana. Jones brought a gun into a swordfight.

GRP is a draining ability and must be recharged over time, or fully charged immediately if you have one in your inventory, so I can’t constantly use it as a crutch, but I’m sure It definitely feels like it gives me superpowers that give me the upper hand in the majority of enemy encounters even at the ‘maximum security’ difficulty setting – sometimes making me wonder if the monster Is the most dangerous thing lurking in Black Iron really me?

The overwhelming nature of GRP means I don’t really mind investing too much in the Callisto Protocol’s weapon upgrade system. I’ve certainly splurged on basic add-ons like expanding clip sizes and reducing recoil, but have never felt the need to scramble for enough Callisto credits to buy more exotic add-ons. After all, what’s the use of explosive bullets for riot guns or guided bullets for assault rifles, when the ability to throw explosive canisters is always available or pick up enemies and drop them over a ledge is The only alternative firing mode that I ever really needed?

Likewise, the sneaky scenes don’t cause much tension. In the midst of Jacob’s great escape The Callisto Protocol introduces a deadly blind variant of the infected reminiscent of clickers from Our Last. However, although they are said to possess keen hearing, I find it surprisingly easy to stab them to death right in front of other enemies who don’t seem to blink – assuming they are have eyes – despite the noise. the death cry of their newly dispatched friends. A much more serious threat is the towering terminator-type security cyborgs that can only be destroyed with a precise shot to the head – mess it up and you could end up with guns. Their powerful cannons shred quickly – but strangely enough, these truly formidable foes appear early on and then rarely meet again.

hell in a cell

That’s not to say that there aren’t many healthy types of enemies to deal with in the Callisto Protocol. Though they do embody a fairly common set of survival horror archetypes – standard zombies, suicide bombers that lunge at you, spider-like creatures crawling across walls and verticals. follow the ceiling on four legs – they all look amazingly disgusting and even better when you’re squeezing space from their space guts. Soon, a resiliency is introduced that allows basic grumbling enemies to turn into more resilient brutes if you wound them without finishing them off completely, which gives a feeling of A welcome sense of urgency when fighting agitated enemy groups. This is perhaps best illustrated by a late-game ride on an underground rig, with loads of attackers attacking you from all sides and instantly powering up due to flying shards of rock. attack. It was definitely one of the most heart-pounding scenes of the entire journey.

But elsewhere, my anxiety was stirred by the surprisingly slow ‘fast weapon swap’ function. It frequently frustrates me during repeated battles against the Callisto Protocol’s two-headed small tank-like boss, in which my ammunition reserves quickly deplete. Tap left on the D-pad to swap one equipped weapon for another, but the Jacob holstering and drawing next weapon animation is too long and can be accidentally interrupted, meaning is that there are times when I start switching weapons but do a dodge to dodge an enemy attack shortly after, then go back to shooting and find myself still armed with the exact weapon I was going to put it in a bag. Awkward control issues aside, some of the Callisto Protocol boss fights are disappointingly one-sided and never really got me thinking (though they certainly smashed Jacob’s skull in a number of cases).

There are several other minor issues that plague the Callisto Protocol. It’s annoying when opening the chest automatically picks up everything inside, meaning I have to constantly jump into the inventory screen to drop the skunk gun ammo I never asked for to free up space. It seems a bit outdated that you can just listen to audio recordings while standing still and head to the menu, instead of having them serve as an odd accompaniment to your exploration like in games. play like Dead space and biological shock. And while letting a facehugger jump out of the locker you’re looking for the first time can be a great idea to scare, by the sixth or seventh time it’s annoying and feels like you’re being forced to endure it. same office prank repeated by an alien on April Fools’ Day.

In the end, while its eight-hour runtime feels right in terms of pacing, there’s still precious little to do in the Callisto Protocol once you’ve finished the story. While the new Game+ mode is apparently coming through a free patch at a later date, there are currently no exciting unlockables to speak of that might encourage replays or any alternative modes to try, making the overall package at launch almost as thin as a cell mattress.

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