The Speedrunners Trying to Break ‘The Legend of Zelda: Tears of the Kingdom’
for average player, The Legend of Zelda: Tears of the Kingdom will lose upwards 50 hours to defeat—that is, complete the game’s main story and save Hyrule. inside speed running community? A little over 60 minutes. For ordinary players, the conquest tears of the kingdom is all about diligence, patience and creative craft. For speed runners, it’s about using every tool at their disposal to push the limits the latest Zelda allows. Their game is a strategy game in which each player competes against themselves to work faster and smarter.
The first to declare victory, Carl Wernicke, who passed by Gymnast86 online, from the US and set a community record with a time of 1:34:33. He has a decades-long history of trying to beat Zelda games as fast as he can. “It’s a completely different experience than playing the game casually and being able to do both,” Wernicke said. “I enjoyed exploring my casual game and will probably continue to enjoy it once I start playing. [completely] perfect it.”
In a video posted on May 12, which he (correctly) surmised would quickly become obsolete, Wernicke briefly explained to the players how he broke his record. He explained what weapons he was looking for, what parts he needed to join using the game. fuse tool, and how he defeats each boss. The familiar glitches of the last game, Breath of the Wild. Instead, the time he spends refining his route is mostly about boss fights — how to tackle each one “in a way that yields consistent results without sacrificing too much time.”
But there was one thing Wernicke wanted to make clear. “The biggest misunderstanding by far is that I somehow had to do this run as soon as the game was released without any practice or forethought,” he said. “While that would be impressive, it’s not.”
Wernicke sank for 35 hours or so tears of the kingdom at the time he ran away. Not only did he play a leaked version of the game, he also bought it through the Australian eshop to get ahead of some players and he bought a physical copy to calculate load times between games. Format. The fact that the game is a sequel also benefits him. “I don’t need to get used to another basic system to move well in this game,” he said. The underlying mechanics and controls are old.
tears of the kingdom Director Hidemaro Fujibayashi says that the team anticipates players trying to break the path laid out for them. For example, if a player figured out how to rush straight into Hyrule Castle, that could break the game. While there’s a chance someone could do it, Fujibayashi said, it’s “still within the range of what we had expected as a potential outcome. We made the game so it wouldn’t break it completely, but I think it’s a potential position.”