Xbox’s Matt Booty wants to replace ‘outdated’ QA staff with AI
Head of Xbox Game Studios, Matt Booty, once again, very aptly, has his foot in his ass. This weekend at PAX, he proudly announced to a live audience that he wanted to see the QA work produced by him. WHO.
QA, the invisible army of people who often test games during their development to make sure there are as few bugs and issues as possible with the launch version, is one of the diabolical groups. in the game industry. Like the recent issues with their alleged abuse by Activision Blizzard and Bethesda have proven that their numbers are growing to be incorporated, and thus receive the support and respect they deserve. So Matt No doubt, Booty will make himself enamored with such people with his deaf-mute statement over the weekend.
Like reported by VGC, Booty is explaining how every time a new feature is added, a game needs to be retested from start to finish. He explains how, “Some of the processes that we haven’t really caught up with are how fast we can create content. One of them is testing”. He then went on to add,
[In] my dream, there’s a lot going on with AI and ML [machine learning] right now and people using AI to create all these images. What I always say when dealing with AI is: ‘Help me figure out how to use an AI bot to test a game.’
In the talk titled, “Story Time with Matt Booty,” (around 01.02.20) he details his fantasy when nasty people won’t still need to be to recruit.
I’d love to be able to launch ten thousand instances of the game in the cloud, so with ten thousand copies of the game running, deploy an AI bot to spend the night testing that game and in the morning. morning, we will receive the report. Because that would be change.
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This is of course the same Matt Booty who responded to Kotaku’s disclosure about working conditions in Bethesda via tell employees who are currently suffering, “The challenge with a lot of these articles is that they look backwards, sometimes quite far back in time.” Although our article detailed the alleged incident that took place in development Fallout 76 in 2018, Booty then implied that Bethesda hadn’t used crunch in ten years, and that it was fine anyway because everyone was doing it. (It’s also worth reading Brendan Sinclair’s Great Incident about everything Booty said in the same meeting.)
And, of course, who is suffering the worst of these terrible conditions on Fall out Which booty seems to deny happened? Yep, those are the QA testers who reported Kotaku working 10 hours a day, six days a week, “in precarious financial conditions.”
Naturally, none of this was brought up in the pivotal interview at PAX, with the head of Microsoft Studios instead receiving a series of sentences, “Tell us again how awesome you are. any?” questions. Of course, we’ve reached out to Microsoft to ask the exact questions that should have been asked in response to his strangely insensitive outburst, and will update if they respond.