Details of the new L project emerged from the restless nights of Riot Games
Riot Games’ League of Legends The fighting game, still only known as Project L, was shown in much greater detail during this weekend’s Undercity Nights event, consolidating the genre, some characters, and even the plans for the infrastructure. online.
The video features executive producer Tom Cannon and technical lead Tony Cannon revealing a piece of what Project L will ultimately offer. The game will remain a 2D fighting game set in the world of Runeterra, as was originally hinted at when the game would be revealed, but now we know it will feature 2-vs-2 battles and character assists that will affect gameplay. “We felt this was the right platform to build a game that rewards strategic team building and quick decision-making based on strong combat fundamentals,” the regulator said. act said. Taking cues from games like Marvel Vs. Capcom: Infinite, Project L will seemingly let players swap between their characters at will, creating fast, continuous combos between fighters and fun moments to play or play. even to watch as a fan. Talking about this point, Tom Cannon said, “Like so many of you out there, we were inspired by the crazy, hard-to-read expressions and 200 IQ plays behind some iconic moments. best in the history of fighting games.”
The entire control scheme is still unclear, but the demo video shows some of the moves and the buttons mapped to execute them. Moving away from the complicated directional movements used by many fighters, Project L is looking to simplify inputs, such as launching special moves with the push of a button or just adding a single button. single direction for one button press. While this approach makes it a bit easier for players to capture attacks and combos, the developers still seem to leave a lot of complexity when it comes to each character’s abilities.
A new character is shown as Ekko, who plays with the cloth of time during battle. Ekko’s attacks can produce an afterimage, showing where he has been in the last few seconds. He can immediately return to the point of that image and continue his onslaught or escape to safer territory. Ekko seems to have a lot of fun options for players to use and is sure to be a tough character to learn to use and fight against.
Tony Cannon showcased the current Project L online play plan, with the server technology Riot used. Project L will use a “recovery network at the core,” delivering “continuously low input lag over a wide range of pings.” This is enhanced by Riot Direct, a networking solution used by the company on League of Legends and Valorant that uses multiple servers between two players to manage connections and “ensure a consistent, fair playing experience.” ” if a player has network speed or reliability issues. As a technical guideline, this means that someone with a good connection won’t experience some or any problems caused by an opponent’s potentially worse connection. Riot is also taking measures to determine who wins a match when a rage participant stops before the match ends.
Other characters shown are Jinx, Darius and Ahri, all in a new art style similar to what’s featured in the new Netflix animated series, Arcane. It’s still very early days for Project L (it doesn’t have a name yet!), but Cannons promises we’ll see more of it next year. In one blog post, Tom Cannon claims that we shouldn’t expect to see Project L released in 2021 or 2022, so expecters will be throwing down these champions for a while.
How is project L looking for you? Are you excited for team fights or are you hoping for a different type of fighter? Let us know in the comments section!