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Diablo IV is Nerfing one of its most popular classes


Diablo IV It’s still a few months away, but Blizzard is poised to drop some of the game’s most popular classes ahead of its June 6 release date. Studio posted a new blog on my website reflect on the game’s recent beta and share essentially a full set of patch notes it will roll out first Diablo IVdebut. While there aren’t many confusing numbers, you can at least get an idea of ​​where some of the game’s character classes will be by the time fans replay them.

What is Blizzard doing with my precious little angel Necromancer?

End of March, blizzard said Necromancer and Sorcerers are the most popular classes among beta players. This is especially important for the Necromancer, as the class is only available in one of the two beta phases of the game, while the Sorcerer is available for both. KotakuHis own Levi Winslow used the Necromancer the most, and said the class was “really broke” thanks to the ability to revive dead skeletons to fight alongside them. While Blizzard’s new blog says these dead minions will die more often, there’s no specific number or any mention of a smaller number of skeletons being forced on players. The developer notes that the increased vulnerability of the dead will make raising them “a more active component” of playing Necromancer, rather than something you can set and forget.

The Sorcerer’s debuffs seem to be less comprehensive, with Chain Lightning dealing less damage and reducing effectiveness especially on boss characters. But other than that, this class is getting some support with abilities like Charged Bolt and increased Lucky Hit chance for Meteor Skill Enchantment bonus.

While players will get some changes in the final game, some enemies will too. The Butcher, an enemy caused some players to have a hard time during the beta, which could be remade before the game’s release. The blog says that the team has “reassessed” enemy difficulty and that it will “present a bigger challenge in World Tiers III and IV.” So it looks like it could get easier on lower difficulties, but even harder on higher ones.

What’s going on in Diablo IV pre-release patch notes?

In addition to balance changes, Blizzard is also adjusting Diablo IVthe game’s dungeon layout to avoid rollback, which it said was a common complaint during the beta. This is Full list of patch notes for the curious:

Dungeon layout

  • One of the most common responses Blizzard received was that players felt they had to go back a lot in certain dungeons. The team optimized multiple dungeons across all regions to minimize the need for backtracking. Here is a list of specific dungeons in the Fractured Peaks area that have received a layout update:
  • Crater Gate
  • Unclean catacombs
  • Derelict motel
  • Forbidden City
  • rime
  • Immortal incarnation
  • Kor Dragan Barracks
  • oak wood
  • Cave of Rimescar

Developer’s Note: Our primary goal with the Layout changes is to reduce certain types of backtracking that degrade the player experience. An example of this change is that players previously needed to enter side rooms to interact with Structure Objectives, causing them to reread the same path. Many of our Structure Objectives have now been repositioned along the main dungeon paths, making them easier for players to reach and allowing them to more easily explore the dungeon after defeating the Structure. bamboo.

Dungeon Events

  • Chance for an Event to spawn inside a dungeon has been increased from 10% to 60%.

Dungeon Game

  • To reduce the need to return, a small number of stray monsters will seek out the player to help complete the Destroy All Monsters objective.

Once the Animus is gathered, the player and nearby allies will:

  • Earn 10 resources.
  • Reduces all Active Cooldowns by 1 second.
  • Animus channel sending time has been reduced from 3 to 0 seconds.
  • Rescue time reduced from 3 to 1.5 seconds.
  • All Rescue targets will now drop a Health Pot upon completion.
  • When carrying an Ancient Statue, Bloodstone, Mechanical Box, or Stone Carving, you will receive a Momentum bonus that gives you and nearby allies 25% more movement speed.
  • The pedestals have reduced their channel time from 2 to 0 seconds.
  • Returning a Mobile Object to its Platform now fully restores Health, Resources, Potions and resets the cooldown for all nearby players.
  • Now all doors will generate minimap pings when they are opened.
  • All Dungeon Structure Objectives now have additional combat mechanics that the player must overcome.

Developer’s Note: While our dungeon offers a variety of Objectives to complete, player feedback says the act of completing each Objective feels tedious. We hope that providing rewards, such as increased mobility when carrying certain Objective items, will streamline and transform the experience of completing Goals. This tweak is just the starting point, and we plan to extend this philosophy to the keys in a future update.

overview

  • Effects such as Stun and Freeze can be applied to Elite Monsters for twice as long before they become Unstoppable.
  • Reviewed class skills to confirm that all classes are skilled enough to remove effects that reduce control.
  • Many Legendary Powers have updated their effectiveness.

Barbarian

  • Fixed 10% passive damage reduction has been added for the Barbarian Class. Some of the Skill Tree’s passives have their damage reduction effects reduced to compensate.
  • Tornado now deals more damage and consumes more Fury.
  • Double spin skill enhancement that refunds the full cost of Wrath when used on Stunned or Knocked down enemies.

monk

  • The companion skill will now deal a lot more damage.
  • All Ultimate Skills have their cooldowns reduced.
  • Usability improvements have been made to Maul and Pulverize.
  • Using a Skill other than Transfiguration will transform a Druid back into their human form.

Necromancer

  • Summoned minions will die more often, requiring the player to use Corpses more often.
  • Many of the rewards in Book of the Dead have been increased in stats.
  • The damage inflicted by the Corpse Explosion skill has been reduced.
  • The brightness of Skeletal Warriors and Mage has been reduced.

Fake

  • Upgrades to the Subjugation Skill have increased the bounty.
  • Many passive Skills have been increased in bounty.
  • All Imbuement skills increase cooldown.

witch

  • Charged Bolt damage has increased and Mana cost to use has decreased.
  • Reduces Chain Lightning’s damage and reduces its effect on Boss.
  • Reduced the cooldown for the Enchantment bonus of the Ignite Skill.
  • Firewall will now appear below enemies more often when using its Enchantment bonus.
  • Increases chance of Lucky Hit for Meteor Skill’s Enchantment bonus.

Developer’s Note: Whenever we make changes to our Classes, it’s with the goal of making both them and their Skills impactful and powerful—reflecting Your feedback has helped us uphold this ideal. Some players have observed that certain Skills are too strong. One of our goals with Skills is to make them fun to use and interactive in terms of taxonomy and combat feel. We’ve made some changes to help with this, with one example being Necromancer’s minions. We’ve made a change that makes them more vulnerable in combat, which will make resurrecting corpses a more active part of Necromancer’s gameplay. Launching is just the first step in our Class balance journey, and you can expect further updates to iterate on this pillar of Diablo IV.

user interface

  • Fixed an issue where the built-in Screen Reader failed to read key prompts, game option details, and other UI text.
  • Fixed an issue where actions could not be linked to the mouse wheel.
  • Fixed an issue where Dodge could not be linked to the Right Analog Bar on the controller.
  • Chat will now show on the left side of the screen when using the middle taskbar configuration.
  • Character’s stats will be displayed by default when the player clicks on the Materials & Stats button in their Inventory.
  • Move and Interact inputs can now be mapped to a node while Main Attack input is mapped to a secondary node.
  • The sans serif font used in the game has been replaced with a new serif font.

meeting

  • Fixed multiple issues allowing bosses, like the Butcher, to become unresponsive.
  • The Butcher has been reevaluated for difficulty and will be a bigger challenge in World Tiers III and IV.
  • Bosses such as T’chort, Malnok, Vhenard, and others have been re-evaluated in terms of character melee difficulty, resulting in changes in attack and combat mechanics.
  • Fixed an issue where Vampire Brutes using the Shadow Enchant accessory would chain Impale.

wine cellar

  • Increases the chance of a Dungeon Event in the Cellar.
  • Vaults will now continuously reward a chest upon completion.
  • Fixed an issue where the Cellar would soon be marked as complete.
  • Fixed an issue where elite monsters were guaranteed to be absent from the Vault.

Overall quality of life

  • Fixed an issue where players could increase attack speed by canceling early attacks.
  • Fixed an issue where characters were not immune and could not be targeted after loading into an area.
  • The Reset Dungeon button has been disabled.
  • Fixed an issue that caused Gale Valley and Serac Rapture to have fewer monsters than expected until campaign missions were completed in those territories.

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