Director Sakurai shares footage of the Early Smash Bros . prototype
In case you lose it, Super Smash Bros. ‘ Masahiro Sakurai now has a great YouTube channel where he shares all kinds of ideas and interesting stories about game development.. For example, in his latest video, he featured footage of Dragon King: The Fighting Gameone Prototype fighting game That will pave the way for great things.
While news of the game’s existence is nothing new – it has been reported a few times, known among serious Nintendo and Smash Bros. historians and some old blurred screenshots have been circulated—We’ve actually never seen it in action before, so it’s great to get such a good look at it here (and from the source, no less!)
Dragon King archetype — pre-existing 1996—was worked on by Sakurai and Satoru Iwata while they were both at HAL Labs, and as the video explains was introduced to Nintendo as a standalone game before finally becoming catalog-stretching Smash Bros. series that we know today.
You can immediately see how Smash evolved from this field for a “free to all four player fighting game with no health bar”; while these are just blank colored characters, not the Nintendo guests we’re used to, pretty much everything else is Smash Bros. core, from camera movement to player count to damage ratio.
Perhaps most interesting, though, are his recollections of how the series is known for those cameos. Sakurai said that the idea of starting a new fighting game from scratch, and having to come up with 8-12 characters that were unfamiliar to the player, wasn’t great, so he convinced Nintendo to let him.” borrowed the character “alternatively, even if the move was really unpopular with corporate suits at the time, who strongly opposed” the idea of having Nintendo characters beat each other”.
You can check out Sakurai’s story, and the footage of Dragon King, below.