After some beta testing, Bethesda has released Starfield’s latest patch for PC and Xbox. This new update adds DLSS support, the ability to eat food you find in the world instantly, some much-needed graphical options, and plenty of bug fixes, too.
Starfield’s 1.8.86 update is now live on Xbox Series X/S and PC. This update was first beta-tested via Steam earlier this month. It appears those tests went well, as Bethesda has now pushed the new update live for everyone. This means that after months of paid mods and community drama, Starfield finally has official DLSS support, letting folks with compatible Nvidia graphics cards use DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame generation. But that’s not all that’s been added in this update.
The new 1.8.86 update also adds the ability to eat food and drink items that you find in the world without having to pick them up first and chow down on them via the inventory screen. It’s a small change, but it should help keep you immersed in the world and spend less time digging through menus. Plus, it will be fun to just run around places and eat every Chunk I see like an out-of-control cartoon character.
This patch also adds brightness and contrast sliders to the massive open-world space RPG. There are some HDR brightness settings, too for platforms that support that. And yes, it’s still wild that in 2023 a big-budget AAA video game from a veteran game studio shipped without brightness and contrast sliders. What a world!
Anyway, here are the full 1.8.86 patch notes for Starfield:
PERFORMANCE AND STABILITY
- Addressed a number of memory-related issues and leaks.
- Added some GPU performance optimizations, which will be more impactful on higher-end cards.
- Improved renderer threading model, improving CPU usage most notably on higher-end systems.
- Various stability and performance improvements.
- Added the ability to eat the food placed in the world.
- Adjusted stealth to be a bit more forgiving.
- Fixed an issue where Andreja’s head would stay permanently cloaked.
- Fixed an issue that could prevent players from firing their weapons.
- Fixed issues where some NPC could be seen not wearing clothes (Note: This issue may resolve itself over time).
- Fixed an issue where already in-progress skill challenges could stop progressing after reaching “the Unity” and starting a new game.
- Fixed an issue that could temporarily prevent opening the inventory or saving after entering “the Unity”.
- PC: Fixed an issue where mouse movement could be choppy.
- Fixed a rare issue that could cause the home ship to be lost.
- Fixed an issue where the ship services technician might be missing.
- Fixed an issue where occasionally the camera could shake incorrectly during Traveling, Grav Jumping, Docking, or Landing transitions.
- Addressed an issue with how ambient occlusion appeared in ultrawide resolutions.
- Optimized initial shader compilation that occurs on start-up.
- Added the ability to adjust Brightness and Contrast in the Display Settings menu.
- Added the ability to adjust HDR Brightness provided that the system supports it. (Xbox & Windows 11 only).
- Addressed a number of materials that could sometimes present an unintended pattern under certain conditions.
- Fixed various visual issues related to the new FOV slider options.
- Improved the appearance of the eyes on crowd characters.
- Addressed a number of minor visual issues related to lighting, shadows, terrain, and vegetation.
- PC: Addressed additional visual issues related to DLSS.
- All That Money Can Buy: Fixed a rare issue where players couldn’t sit during the negotiation with Musgrove.
- Blast Zone: Fixed an issue where the hard rocks that need to be cleared out by players will not appear on Ngodup Tate’s land.
- Echoes of the Past: Fixed an issue where the Grylloba Queen could sometimes not be reachable during the objective “Secure the Shuttle Bay”.
- Eye of the Storm: Fixed an issue where players’ quest progression could potentially be blocked due to a missing docking prompt.
- Grunt Work: Addressed an issue where progress could appear blocked if “Supra et Ultra” was completed while returning to the Lodge during “High Price to Pay”.
- No Sudden Moves: Fixed an issue that could prevent the entrance door to the Scow ship from being opened again.
- Operation Starseed: Fixed an issue where the key that is needed to exit the facility could sometimes not be present.
- Sabotage: Fixed an issue where David Barron could potentially not be found by players.
- Short-Sighted: Fixed an issue where players could rarely become control-locked while speaking with Vladimir.
- The Heart of Mars: Fixed an issue where players might not be able to mine the “The Heart of Mars”.