NFT advocates game mentality that turns human players into NPCs
A common thread linking my total denunciation of all things blockchain and AI is the sheer inhumanity of it all. Those who worship these techbro causes are very focused about technology, profits, and market forces, while ignoring their impact and consequences, that sometimes it feels like they’re completely disconnected from the human experience.
We’ve been covering this issue for the past few years, from NFT test failed arrive the looming specter of AI-generated artbut toThe day I wanted to draw your attention to one of the most extraordinary things I’ve ever seen is a commitment to print in the name of future technology.
This awesome feature about NFTs and crypto games, mainly focusing on Minecraft server and Axie Infinity (womp)is by Neirin Gray Desai, and you should definitely read the whole thing about The rest of the world great — if also bleak — look at the market surrounding the “play for money” game.
But there is one part that really stands out and keeps me going while reading it:
Mikhai Kossar, a chartered accountant and member of Wolves DAO, a consulting group for NFT game projects in the early stages of their development, said The rest of the world that some players will always go wherever they can get more money. “They would play Pac-Man if they could make more money,” he said.
According to Kossar, the mechanics of renting out NFTs in games for money are crucial to making them accessible to poorer players. “You have people who have money, but don’t have time to play games, and on the other hand, you have people who don’t have money but have time,” he said.
However, he sees a future where guild ownership and management could change the paradigm of wealthy western players managing players in low-income countries. “Filipinos can get together to buy some properties and then rent them out and make money that way,” he said.
But he also envisions NFT games that could exploit the wealth gap between players to deliver a different experience. “With the cheap labor of a developing country, you can use people in the Philippines as NPCs (“non-playable characters”), real-life NPCs in your game, says Kossar. They can “just be ubiquitous around the world, maybe doing a random job or just commuting, fishing, telling stories, being a salesman, anything really possible.”
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Let me be very clear here when I say I wish for nothing but the worst for everyone involved in this group.