Santa Monica Studio reveals more than 70 accessibility features in God Of War Ragnarok
God of War Ragnarok is out next week, and before the game goes live, developer Santa Monica Studio has revealed more than 70 accessibility features in the game.
PlayStation increases the importance of accessibility in gaming with each new release, and Ragnarok is no exception. The studio is already quite open with the desire for its accessibility, more than 60 details in a blog post earlier this year. Now, with the game launching on November 9, the studio has released an even more detailed post about exactly what to expect.
Santa Monica Studio says there are more than 70 features in Ragnarok that “allow players to customize the playing experience to suit their needs,” and the list is one worth checking out. It also includes many presets, which can help players easily start the game in a way that makes the experience better for them. The presets include a setting for visual accessibility, auditory accessibility, motion reduction, apply motor accessibility, and also a changed settings indicator.
There are alternate control schemes, remapping buttons, hold and tap options, in-game assist settings, etc. If you’re interested in the accessibility features in Ragnarok, Be sure to check out the full blog post.
For more, read Game informant Reviews of God of War Ragnarok and then check all performance and quality modes for games.
What accessibility feature do you find most useful in the game? Let us know in the comments below!