The best and worst part of every Halo game
The best: They made it, they really stuck. It seems odd, in this age of rampant cinema and canon universes, that a movie trilogy could really… end. But Halo 3 really pulled it off, marrying a satisfying resolution with just enough tragedy to make an impact on it. Then, of course, there will be a fitting farewell for the Master Chief, to be floated through space aboard an interstellar cruiser riven with none other than Cortana, his longtime AI companion. Yes, accompany you. Who can forget her immortal words: “Wake me up, when you need me.”
Worst: Nothing. Honestly, I don’t know if I have anything here—or at least, whatever I want to cite as the “worst” part of the story. Halo 3 at best would be unnecessary. While it’s no doubt, some of its design choices feel antiquated when weighed against today’s indicators, Halo 3 nearly as bug-free as a video game can get. There’s a reason why some longtime fans have, um, dust, yes, dust in their eyes when Halo 3 lucky owner closed well earlier this year.