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PlayStation developers choose from their favorites

FromSoftwareThe game’s portfolio of gameplay is synonymous with extensive narrative design and challenging combat, which subsequently lead to some particularly memorable boss battles for millions of Soulsborne players. There are simply too many interesting encounters to list among all of Miyazaki’s famous projects. Well, a bunch of PlayStation developers picked up some of their favorite FromSoftware bosses and talked about the combat design and spectacle of each battle. Even Miyazaki approves of the boss he is most proud of!

One wide post on the official PlayStation blog lists developers from many popular studios, including Insomniac Games, Bluepoint Games, Naughty Dog, Bend Studio, and Santa Monica Studios. I have selected some quotes from these developers and listed them below. To read all the entries, be sure to visit the PS blog.


Producer Randall Lowe – Bluepoint Games

“As you enter the Lothric Chapel, the door closes and darkness envelopes the room. For me, one of the most memorable moments in the game looms before my eyes. Dancerdangling in the pooled darkness, dropping and moving sinfully to stand in front of my character. “


Narration Joe Pettinati – Naughty Dog

“Picking a boss out of FromSoftware’s great catalog is a bit of a pain. Bloodstarved monsters will always break my heart, but I have to come up with props for it. Guardian ape from Sekiro: Shadows Die Twice is an experience that I want to recount. ”


Deputy Design Director Anna Marsh – Firesprite

“It’s unusual to see older women in the game, especially those with combat abilities, so I’m a fan of Butterflies, butterflies even before the war begins; A tough, super-skilled boxer brings decades of experience to bear for her former student, a fight she doesn’t want but is obligated to carry. “


President and Director Hidetaka Miyazaki – FromSoftware

“If we were talking about a boss I’m ‘most proud of’ (to use those specific words), it would probably be Old monk from the Demon’s Soul. The reason is there’s a lot of resistance against that design and what we’re trying to do with it. But that’s what I really, really want to do. “


Elden Ring, the next highly anticipated FromSoftware title, is slated to release for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC on February 25. Be sure to read the incredible cover story. Dan Tack’s surprise here and then go to center for more exclusive information on Elden Rings.

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