Game

Turbo Overkill is a Cyberpunk Giblet-Gushing shooter that feels unstoppable at 500+ FPS

There’s nothing quite like your hastily ripping and ripping your way through a swarm of monstrous enemies at speeds that could land you in a real-life traffic violation. The high-speed first-person shooter genre was very popular in the 1990s, once dominated by games like DOOM, Quake, Wolfenstein, and Duke Nukem 3D. But as PC hardware and monitors grew more and more advanced and, by extension, capable of handling much higher frame rates, this particular flavor of shooter, today called is the “explosive shooter,” which has slowly returned with tributes like Dusk and Post Nowhere. And now, cyberpunk-inspired Turbo Overkill looks like the next big step in boomer-shooter madness, taking its cues from the aforementioned classics and combining it all both with some of the newer feel introduced in games like DOOM Eternal and Wolfenstein 2: The New Colossus. But thanks to an interesting low-resolution graphic style that allows it to run at some extremely high frame rates – Turbo Overkill can put out a frame rate of 500fps or more, if you have the hardware to support it. I had to try it for myself at PAX.

The premise of Turbo Overkill is pretty basic, but perfectly serviceable for a classic-inspired shooter. You’re a robotic agent named Johnny Turbo, a mercenary sent to the neon-tinted Paradise city to destroy a host of other cyborgs, and that’s all you really need to know. Johnny is presented in a rather irreverent light, and I mean the only feature film that exists in Turbo Overkill that includes a couple of short first-person cutscenes of you carrying out stylized carnage. , unlike Doom Slayer. In its favor, that’s all Turbo Overkill needs to communicate, as this shooter is all about its unfiltered action; giblets, guts, and all.

Turbo Overkill is packed with incredibly powerful and often smart weapons, such as Dual Magnums that can lock onto up to three opponents, allowing you to run and shoot deftly in tight situations. And you know how often you can judge the quality of a shooter by the power of its shotgun? Turbo Overkill clearly knows what it’s doing here. Not to mention, this pistol also acts as a grenade launcher that you can charge with your right mouse button. A lot of these weapons are already available to Turbo Overkill players in its early access window, and at least I got to play with the powerful new Plasma Gun which is already a welcome though very familiar addition to the inventory. weapon. That said, upon entering my PAX preview as a new player, I fell in love with this game’s arsenal pretty quickly, and it’s great that developer Apogee Entertainment has promised plenty of weapons. more on Twitter in the past. I’m also a huge fan of the DOOM 2016 style weapon selector menu and the Eternal DOOM that slows down time, and that’s also in this interface, where it fits very well.

I played the Turbo Overkill test on a modern PC, which ran the game at a whopping 550 to 580 frames per second – at 21:9 ultra-wide to boot.


All of Turbo Overkill’s graphics are presented in a low-resolution, almost voxel-like style, and this is extremely reminiscent of Valheim. It allows for infinite framerate boosts on a wide variety of hardware, especially on modern PCs like the one I tested with Turbo Overkill on PAX, running the game at a whopping 550 to 550. 580 frames per second – at 21:9 ultra-wide to boot. Despite that, it has a great cyberpunk-themed art style that makes the world feel at once dead and livable, with small residential boats lining the waterways and buildings. Magical skyscrapers dot the horizon, complemented by large Jumbotron-esque holograms. Paradise is a society that sticks to its ultimate themes, and it often feels like a more macabre version of Cyberpunk 2077’s Night City.

Cyborg enemies are varied and challenging, and there is often a specific way to handle each type of enemy. You can punch through lighter enemies with your Dual Uzis, or even with Johnny Turbo’s signature melee attack: Chainsaw Leg that lets you quickly zoom across the battlefield, knocking down enemies as soon as you hit them. you wake up. In the meantime, you’re better off saving your shotgun bullets for heavier enemies while moving from side to side. No matter how you choose to handle each battle, you should avoid getting hit by bullets, as you have very low health – this makes for more of a challenge in some of the more intense fights where your screen You are flooded with opponents of all kinds.

Episode 2 is also expected to come with a brand new campaign that completes the launch of Turbo Overkill 1.0, although as a new player it is hard to say exactly what is improved compared to the predecessor. duty. It’s true, it’s chock full of an interesting balance between shooting, puzzles, and platforming, and I have no reason to expect more when it’s completely released out of early access at some point. that in the near future.

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